Bug 1: Animations are cut off by other animations.
Comments: Unless there's something I don't know about using battle animations outside of battles, there's no way to fix
this. I kept the damage and defend things as animations to add effect, but at the same time they may cut off these animations.
This isn't TOO terribly frequent however, so it should not tamper your enjoyment of the game. Also, if a animation was cut
off, it will still wait the ammount of time that it would of taken to finish the animation if something happens after it.
Bug 2: Movement Speed gets screwed up.
Comments: I know the cause of this; it's because something happens in the split-second that it takes to defend, thus
screwing up move speed. This almost NEVER occured with me, and hopefully it won't with you. The only way I know how to fix
this would require a massive coding overhaul, and I simply don't want to start over a project that I've already finished.
Bug 3: When Mukmaster gets KO'ed, it plays the damage animation a bunch of times.
Comments: This was so small and stupid I didn't even bother to fix this. Plus it reminded me of the old street fighter
games for some reason.
Bug 4: REDDAP's positioning gets messed up at one point.
Comments: See above comment minus the street fighter part.