Battle 1:
This one shouldn't be too too hard if you play your cards right. Use Upbeat Song for the first turn or too, since that
brings up all your stats by a pretty large amount. Two turns in, two more enemies will be brought into the battle. The main
thing to be concerned about with these guys is their special punch move - it can deal around 15 damage. However, while the
main enemy can use this move a few times, the others can only use it once, so keep your health up with Healing Song if they
haven't used that skill yet. To make the battle a little easier, use Chaotic Song to try to confuse the secondary guys.
Chances are, at least one of them will be confused. Attack the secondary guy that either is not confused or has taken the
most damage, and once one is down you should go after the other. The main enemy by himself should be pretty easy; just recover
when your health gets to around 20 and attack him until he dies.
Battle 2:
This one should be a cinch. Just attack and heal when your health falls below 20. If you feel the need, use Venom Song
whenever you get poisoned, but the poison might not affect you too much. Also, use Upbeat Song at the begining of the battle
(Get in a habbit of doing this for the rest of the battles).
Battle 3:
First thing to do is cast Upbeat Song, of course. As soon as you take your first turn, you'll get a little help, so the
rest of the battle is really a matter of teamwork. Cast Upbeat Song and use Concentration. What's concentration, you
ask? Well, it doesn't do any damage, but the turn after you use it you can use a powerful attack that deals about the damage
of two attacks without considering defense (So if the enemy is defending then it won't do any less damage). It's overall smarter
to use this combination of moves then attack normally, and it will only do more damage with more attack power, so that's why
Upbeat Song is important with this skill. Back to the main battle, just remember to heal whenever anyone's health is around
25, since a rage strike can do about that much damage sometimes. Also, keep everyone alive! If one person dies it's game over.
Battle 4:
This one should be very easy. Cast either Grace or Purity and Heal when needed. There's nothing too big to this one.
Battle 5:
Same plan here, but a little bit harder. Don't use Grace in this battle, since there's no chance of poisoning the enemy
here. If you get poisoned in this battle, use Refresh to get rid of it and heal some HP. Using normal attacks isn't a very
good idea in this battle, since it's overall more economic to just use Grace instead of a normal attack (Even though you miss
out on the outstanding grunt noise ;)). Eventually, you'll get a move called Finisher, and when you do, use it; That's the
only way to win the battle.
Battle 6:
Yet another easy one. Heal when health is around 15 and cure poison when you have to.Remember, as with every battle with
more than one person, the death of one means instant loss.
Battle 7:
It's easy to lose here if you aren't careful. Generally, heal whenever you get hurt, or at least whenever your health
falls below 30. There's nothing else to worry about here, really.
Battle 8:
A combination of the last two battles. Keep your health at least above 30 and attack when you can. Make sure to watch
out, because sometimes a character can get stunned for a turn.
Battle 9:
Just do whatever you want, it doesn't really matter here.
Battle 10:
Just attack and use Miracle Strike when you need healing. Actually, you could probably win the whole battle just by using
Miracle Strike, but don't use it without reason so you don't run out of magic.
Battle 11:
You've come a long way, and this battle isn't like the others at all. For attacking, there's only 3 moves you can use:
Frenzy, Spirit Blast, and Sacred Hell. Anything else will just be deflected. The three above moves are pretty similer. The
only difference is Frenzy is somewhat variable in damage, Sacred Hell is less variable, and Spirit Blast is in between. They're
all about equal in power, either way. Use refresh whenever you're poisoned, since you don't need a stupid status thing
like THAT holding you down ;). If you get silenced, then just defend and hope you don't die, since there's nothing else to
do. You should recover from silence after one turn. Because of this, heal often. To be safe, you should probably heal whenever
your health goes below 500 or 450 or so. If you start to run low on MP, use Mana Restore. It's just free MP.
Make sure you keep your MP up, because eventually, after a comment, you have a 1/3 chance ever turn to have MP drained.
You do NOT want to not have MP, because if you need to heal and you have no MP, you're dead. The battle shouldn't be too different
other than that.
Once the BGM stops and the screen flashes, then you'll know the battle has ended. Congratulations, you just beat the
last battle in the game!